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Логотип серии Ace Attorney.

Ace Attorney ("Первоклассный юрист") (яп. Gyakuten Saiban и Gyakuten Kenji) — мета-серия текстовых игр, созданная Сю Такуми и изданная компанией Capcom для консолей Game Boy Advance и Nintendo DS. Имеются порты для Microsoft Windows, WiiWare и iOS. Игры повествуют о юристах, которые борются за справедливось в зале заседаний и расследуют преступления.

Первые три игры (впервые изданы в 2001-2004 годах только в Японии) формируют трилогию, обычно называемую "трилогией Феникса Райта", и повествуют об адвокате Фениксе Райте, защищающем своих клиентов в зале заседаний в соответствии с японской системой расследований уголовных дел, расследуя, допрашивая и собирая доказательства. В 2007 была выпущена Apollo Justice: Ace Attorney, представившая адвоката-новичка Аполло Джастиса в качестве протагониста; Райт потерял право вести судебную практику за время, прошедшее между играми.

Следующие две игры, первая из которых была выпущена в 2009 году, а вторая (только в Японии) в 2011, сиквел, Gyakuten Kenji, повествующий о Майлзе Эджворте, прокуроре, расследующем места преступлений, используя доказательства, логику и аргументы.

В 2013 для Nintendo 3DS была выпущена Phoenix Wright: Ace Attorney: Dual Destinies, отмеченная возвращением Райта (вновь получившего право вести практику), Джастиса, а также появлением третьей героини, Афины Сайкс. Эта игра, вместе с первыми четырьмя, образует серию Gyakuten Saiban.


Серия, которая на текущий момент включает в себя 15 различных игр (включая порты), началась тремя играми выпущенными на Game Boy Advance только в Японии между 2001 и 2004, которые были созданы маленькой командой возглавляемой Shu Takumi (Сю Такуми), главным героем был Ryuuichi Naruhodo (Японское имя Феникса Райта). Первые игры Gyakuten Saiban были потом переделаны для Nintendo DS под названием Gyakuten Saiban: Yomigaeru Gyakuten (переводится "Turnabout Trial: Turnabout Rebirth") в 2005, которые включали английский язык, делая её популярным продуктом на импорт. Later that year, a North American version of the remake was released as Phoenix Wright: Ace Attorney, followed by a European version. The remake also featured an extra case, Rise from the Ashes, which used the microphone and touchscreen features of the Nintendo DS for using forensic tools. Similar remakes for the next two games followed, named Phoenix Wright: Ace Attorney: Justice For All and Phoenix Wright: Ace Attorney: Trials and Tribulations in localizations, though these did not feature extra cases.

The fourth title, Apollo Justice: Ace Attorney, was built for the Nintendo DS from the ground up, and starred a new lawyer, Apollo Justice. Mechanics from Rise from the Ashes made a return in various capacities in this game and in subsequent games. The practice of including an English mode was discontinued, the English localization only appearing in international releases. Capcom then partnered with Daletto (a company co-founded by Capcom to work with online games) to release the first three games as episodic content only in Japan between March and May 2008. After Apollo Justice, Takeshi Yamazaki took over the director's position from Takumi and produced a game starring Phoenix's rival Miles Edgeworth, Gyakuten Kenji. This was localized internationally as Ace Attorney Investigations: Miles Edgeworth, though only the English language became available. iOS and WiiWare remakes of the original three games soon followed, though in case of the iOS, only the first game made it to North America.

Professor Layton vs. Phoenix Wright: Ace Attorney (a crossover with the Professor Layton series) and Phoenix Wright: Ace Attorney: Dual Destinies were released in 2012 and 2013, respectively, in Japan, with both receiving North American and European releases shortly afterwards (2014 and 2013 for the two games, respectively).


The game takes place in an urban city mostly set in the 2010s and 2020s; for the Japanese versions, this city is somewhere in Japan, while other versions place the games in Los Angeles, California. Cases tend to be localized within the city, though some take place well outside city limits, such as Kurain Village and Flight I-390. The main characters of Ace Attorney are lawyers who investigate crime scenes and then take their evidence to court. Throughout the stories, these lawyers work under an intricate system of rules in the crime scene as well as the courtroom.

Судебные заседанияПравить

See also: Trial, Gyakuten Saiban

Trials are the driving force of the plots in the Gyakuten Saiban games. The courtroom proceedings in the low-level trials seen in the Ace Attorney world run on the initial trial system, which is based on the Japanese legal system. Essentially, when a person is accused of a crime, he or she is immediately given a bench trial presided by a judge, a prosecuting attorney from the state, and a defense attorney who must completely prove the accused innocent of the crime, usually by finding contradictions in witness testimonies, within three days, after which the case is consigned to a higher court. Turnabout Succession uses a jury trial instead, the result of a change in the Ace Attorney world's justice system.


See also: Investigation


Main category: Gameplay
Файл:Objection example.jpg

The Ace Attorney games are primarily adventure games, though they require the player to collect evidence and to present it to the witnesses in court. The game is presented primarily using animated two-dimensional manga-like sprites, with text dialog, sound effects, and minimal spoken clips to simulate speech.

There are two phases to each case: investigation and trial sessions. Investigation includes the ability to visit several key locations in the case and talk to people involved with it while searching for evidence by examining the scene; the second and third game introduces the "Psyche-Lock," a system through which the defending attorney can break mental barriers to learn the truth from uncooperative witnesses during investigations. Players can present both evidence and, in the second and third games (but not the fourth game), profiles of people involved with the case.

Trial sessions are generally made up of testimonies consisting of statements by witnesses. The player generally cross-examines the witness to locate a contradiction by showing a piece of evidence that relates to what the witness has testified. The player may also "press" the witness, asking the witness to clarify a statement. Sometimes pressing and presenting evidence will lead to additional statements added to the testimony. Presenting evidence successfully may also lead to new lines of testimony altogether and it is almost always the only way to proceed in the game. The fourth game introduces the Perceive system, which is active during some cross-examinations. During testimony, the player can use his bracelet to look closely at body language and actions that trigger when the witnesses states something untruthful (for example, their hands may twitch or they may swallow), and thus force the witnesses to respond truthfully.

The ultimate goal in the courtroom is to have a "not guilty" verdict handed down to the defendant. Often however, the player is only able to delay the case until the next day. This gives the player more time to investigate the crime. Generally, the player must determine who the true perpetrator of the crime is in order to absolve the defendant of guilt.

Presenting evidence is accompanied by the defense attorney pointing with his finger, as in the game's logo, and shouting "Objection!" (異議あり!, Igi ari!), accompanied by a word bubble of the same word, both of which have become iconic representations of the series. If the player presents the wrong evidence, attempts to present at the wrong time, or fails in other parts of in-court questioning, they lose some measure of acceptance by the judge, and if the player is wrong too many times, the case will be terminated with a guilty verdict for the accused, and the player will have to restart from his/her last save point or the beginning of the court session.

Each game is made up of four or five episodes; the games and episodes have some interconnection, recurring minor characters and similar crime elements.

Nintendo DS gameplayПравить

In the DS remakes, the game utilizes the touchscreen and microphone in addition to, and as an alternative to, the normal controls, allowing the player to shout "Objection!", "Hold it!", "Take that!", or "Gotcha!" at the appropriate times. The remake of the first game for the DS includes a brand new fifth case created specifically for the remake, with additional aspects of gameplay that fully used the special features on the DS; for example, one can dust for fingerprints by tapping the screen to apply fingerprinting powder, then blowing at the DS microphone gently to blow the powder away. The player can also use the 3D capabilities of the DS to render the collected evidence; key details concerning the evidence are often revealed this way. The fourth game of the series, which is the first game developed completely for the DS without a prior GBA release, also includes a number of these elements.


The localization of the games adapts the story to take place in an alternate-universe Los Angeles in which Japanese culture has been allowed to flourish and blend into American culture, instead of being met with fierce historical resistance as in real life.[1] Character names are adapted into English; for instance, "Ryuuichi Naruhodou", whose first name references a dragon and whose last name is a pun on the phrase "I see", is renamed "Phoenix Wright", whose first name references the phoenix and whose last name is a pun on the word "right". Additionally, relatively nonessential references to Japanese culture are replaced by references to Western culture; for example, "Mayoi Ayasato" frequently hungers for ramen, while the English equivalent "Maya Fey" lusts for burgers. However, the existence of Japanese temples and Japanese-themed towns is left intact. Budget and time constraints have caused this system to be implemented somewhat inconsistently, such as Eldoon's Noodles staying intact.

References to the United States in the Japanese versions are changed to various European countries (usually Germany) to account for characters who are meant to have visited a foreign country. In Reunion, and Turnabout, an American car is called a British car in the localization because cars in the United Kingdom and Japan drive on the left side of the road, whereas North American cars drive on the right.


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Оценки критиковПравить

Игра Metacritic Game Rankings
Phoenix Wright: Ace Attorney 81/100 (53 обзора) 82.42% (64 обзора)
Phoenix Wright: Ace Attorney
Justice for All
76/100 (51 обзор) 77.59% (55 обзоров)
Phoenix Wright: Ace Attorney
Trials and Tribulations
81/100 (46 обзоров) 81.14% (49 обзоров)
Apollo Justice: Ace Attorney 78/100 (48 обзоров) 78.39% (46 обзоров)
Ace Attorney Investigations:
Miles Edgeworth
77/100 (51 обзор)

78.81% (35 обзоров)

Phoenix Wright: Ace Attorney
Dual Destinies
81/100 (48 обзоров)

81.64% (33 обзора)



Оригинальные саундтрекиПравить

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  1. Hsu, Janet (2014-10-31). Ace Attorney Trilogy - Surprising Tidbits You Never Knew! Capcom Unity. Retrieved on 2014-11-02.